User Tools

Site Tools


illusioniste

This is an old revision of the document!


Illusionniste

Ténélion 3

Sorcerer

Bloodlines

  • Aberrant +
  • Abyssal +
  • Accursed (hag)++
  • Aquatic +
  • Arcane ++(arcane bond)
  • Astral ++(quickened, not in the books)
  • Boreal +
  • Celestial ++(good, heal, fly)
  • Deep earth ++(underground)
  • Destined +
  • Div +
  • Djinni ++(electricity, spells)
  • Draconic +
  • Dreamspun +
  • Efreeti +
  • Elemental +
  • Fey +
  • Infernal +
  • Maestro +
  • Marid
  • Orc +
  • Protean +
  • Rakashasa (lie, hide spells) +++
  • Serpentine +
  • Shadow +
  • Shaitan +
  • Starsoul ++-
  • Stormborn +
  • Undead +
  • Verdant +++ (spells, nature abilities)
  • Fey/Sylvan ++ (animal companion, spells)

SL2

  • Maestro +
  • Fey +
  • Fey/Sylvan ++
  • Deep Earth ++
  • Astral +
  • Arcane ++
  • Verdant +
  • Starsoul +
  • Rakasha +

Bloodline Breakdown

Maestro Bloodline

The spiritual power of art and song runs strongly through your family line. This may be the result of ancient pacts made with azata patrons, or even an inheritance from a lillend or trumpet archon ancestor. It could also be the lingering taint of a less savory heritage, such as from a harpy or a forefather driven to madness by the disquieting gibbering of a shoggoth. However it came to be, your family’s artistic bent shows itself strongly in your magic.

Class Skill: Perform.

Bonus Spells: ventriloquism (3rd), hideous laughter (5th), suggestion (7th), shout (9th), dominate person (11th), mass suggestion (13th), power word blind (15th), greater shout (17th), wail of the banshee (19th).

Bonus Feats: Deceitful, Greater Spell Focus (enchantment), Lingering Performance, Persuasive, Skill Focus (Perform), Spell Focus (enchantment), Spellsong, Still Spell.

Bloodline Arcana: Whenever you cast a spell with a verbal component and no somatic or material component, you treat your caster level as if it were one higher.

Bloodline Powers: You hear music whenever you cast spells, and can use the songs in your head to create magic effects.

  • Beguiling Voice (Ex): At 1st level, you can use the sound of your voice to lull a target creature into taking no action. This ability acts as the daze spell, except it is language-dependent, has a duration of 1 round, and affects a living creature whose Hit Dice do not exceed your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
  • Fascinate (Ex): At 3rd level, you gain the ability to use a Perform skill to cause one or more creatures to become fascinated with you. This acts as the fascinate bardic perform ability, except the save DC is 10 + 1/2 your sorcerer level + your Charisma bonus, and it lasts 1 round/level. You may use this ability once per day at 3rd level, twice per day at 8th level, three times per day at 13th level, and four times per day at 18th level.
  • Perfect Voice (Su): At 9th level, you understand all efforts to communicate through sound, and can make yourself understood to any creature able to understand language. You can speak to, and understand the speech of, any creature that understands at least one spoken language. The save DCs of language-dependent spells you cast increase by +1.
  • Inspire (Sp): At 15th level, your artistic magic can inspire your allies to great accomplishments. You can use greater heroism as a spell-like ability. You can use this ability once per day at 15th level, twice per day at 17th level, and three times per day at 19th level.
  • Grand Maestro (Su): At 20th level, the power of pure magic music flows through you. You cast any spell with a verbal component as if it had the Still Spell metamagic feat applied to it, with no increase to the casting time or spell slot required to cast it. You gain immunity to sonic damage and language-dependent spells.
Fey Bloodline

The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage.

Class Skill: Knowledge (nature).

Bonus Spells: entangle (3rd), hideous laughter (5th), deep slumber (7th), poison (9th), tree stride (11th), mislead (13th), phase door (15th), irresistible dance (17th), shapechange (19th).

Bonus Feats: Dodge, Improved Initiative, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quicken Spell, Skill Focus (Knowledge [nature]).

Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2.

Bloodline Powers: You have always had a tie to the natural world, and as your power increases, so does the influence of the fey over your magic.

  • Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
  • Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
  • Fleeting Glance (Sp): At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive.
  • Fey Magic (Su): At 15th level, you may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will.
  • Soul of the Fey (Su): At 20th level, your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. Once per day, you can cast shadow walk as a spell-like ability using your sorcerer level as your caster level.
Sylvan

Your ties to nature have more to do with creatures than with capriciousness. Associated Bloodline: Fey.

  • Animal Companion (Ex): At 1st level, you gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st).

This bloodline power counts as your bloodline arcana and also replaces laughing touch.

  • Fey Wings (Su): At 15th level, you can grow insectlike wings from your back and become one size category smaller (as if you had used reduce person), gaining a fly speed of 60 feet with average maneuverability. You can maintain this form for 1 minute per level. This duration does not need to be consecutive, but it must be used in 1-minute increments.

This bloodline power replaces fey magic.

Arcanist

Veiled Illu (livre spécial)

https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/veiled-illusionist/ Pas mal : peut apprendre des sorts d'illusions et changer son apparence

illusioniste.1731486839.txt.gz · Last modified: 2024/11/13 08:33 by lirlya