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index
Lvl 1 - Lvl 2 - Lvl 3 - Lvl 4 - Lvl 5 - Lvl 6
§ see txt / Ø object / œ until expended / ↑↨↓ Long-Medium-Close / → touch / ← personal
Tiers 1 | Desc | Rng | Dur | ST | SR |
---|---|---|---|---|---|
Cure Light Wounds | Cures 1d8 damage + 1/n (max +5). | → | I | § | § |
Entangle | Plants entangle everyone in 40-ft. radius. | ↑ | 1 m/n | RP § | n |
Faerie Fire | Outlines subjects with light, canceling blur, concealment, and the like. | ↑ | 1 m/n | y | |
Produce Flame | 1d6 damage + 1/n, T or throWn. | 36m | 1 m/n | y | |
Tiers 2 | Desc | Rng | Dur | ST | SR |
Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 h). | → | 1 d/n | y | |
Obscuring Mist | Fog surR you. | 6m | 1 m/n | n | |
Shillelagh | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 m/n. | → | 1 m/n | Wn Ø | y Ø |
Speak with Animals | You can communicate with animals. | ← | 1 m/n | ||
Call Animal | Makes an animal come to you. | § | H/n * | n | |
Feather Step | Ignore movement pelty in difficult terrain. | ↓ | 10 m/n | y | |
Frostbite | Target takes cold damage and is fatigued. | → | I | y | |
Liberating Command | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | ↓ | I | ||
Tiers 3 | Desc | Rng | Dur | ST | SR |
Charm Animal | Makes one animal your friend. | ↓ | H/n | Wn | y |
Endure Elements | Exist comfortably in hot or cold regions. | → | 24 h | ||
Longstrider | Your speed increases by 3m | ← | H/n | ||
Ant Haul | Triples carrying capacity of a creature. | → | 2 h/n | ||
Bristle | Trade natural armor bonus for a bonus on attacks with natural weapons. | → | m/n | y | |
Expeditious Excavation | Moves 5-ft. cubes of earth. | ↓ | I | § | n |
Hydraulic Push | Wave of water bull rushes an enemy. | ↓ | I | y | |
Tiers 4 | Desc | Rng | Dur | ST | SR |
Hide from Animals | Animals can't perceive one subject/n. | → | 10 m/n | y | |
Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. | → | 1 m/n | ||
Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. | → | 30 m œ | ||
Pass without Trace | One subject/n leaves no tracks. | → | H/n | ||
Negate Aroma | Subject cannot be tracked by scent. | ↓ | H/n * | Fn | y |
T of the Sea | Swim speed becomes 9m | → | m/n | ||
Diagnose Disease | Detect and identify diseases. | ↓ | I | n | |
Remove Sickness | Suppress disease, usea, and the sickened condition. | ↓ | 10 m/n § | ||
Summon mor Ally | Summon 1d3 Tiny animals. | ↓ | R/n * | n | |
Air Bubble | Creates a small pocket of air around your head or an Øect. | → | m/n | ||
Deadeye's Lore | Gain a +4 bonus on Survival and move full speed while tracking. | ← | H/n |