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index
Lvl 1 - Lvl 2 - Lvl 3 - Lvl 4 - Lvl 5 - Lvl 6
§ see txt / Ø object / œ until expended
Tiers 1 | Desc | Rng | Dur | ST | SR |
---|---|---|---|---|---|
Cure Light Wounds * | Cures 1d8 damage + 1/lvl (max +5). | T | I | W ½ H txt | y (h); txt |
Entangle | Plants entangle everyone in 40-ft. radius. | L | 1 m/lvl | R P txt | no |
Faerie Fire | Outlines subjects with light, canceling blur, concealment, and the like. | L | 1 m/lvl | y | |
Produce Flame | 1d6 damage + 1/lvl, T or throWn. | 0 ft. | 1 m/lvl | y | |
Tiers 2 | Desc | Rng | Dur | ST | SR |
Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 h). | T | 1 d/lvl | y | |
Obscuring Mist | Fog surR you. | 20 ft. | 1 m/lvl | no | |
Shillelagh | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 m/lvl. | T | 1 m/lvl | Wn (obj) | y (obj) |
Speak with Animals | You can communicate with animals. | P | 1 m/lvl | ||
Call Animal | Makes an animal come to you. | txt | H/lvl (D) | no | |
Feather Step | Ignore movement pelty in difficult terrain. | C | 10 m/lvl | Fn H | y |
Frostbite | Target takes cold damage and is fatigued. | T | I | y | |
Tiers 3 | Desc | Rng | Dur | ST | SR |
Charm Animal | Makes one animal your friend. | C | H/lvl | Wn | y |
Endure Elements | Exist comfortably in hot or cold regions. | T | 24 h | Wn H | y (h) |
Longstrider | Your speed increases by 10 ft. | P | H/lvl | ||
Ant Haul | Triples carrying capacity of a creature. | T | 2 h/lvl | Fn H | y (h) |
Bristle | Trade natural armor bonus for a bonus on attacks with natural weapons. | T | M/lvl | Fn H | y |
Expeditious Excavation | Moves 5-ft. cubes of earth. | C | I | txt | no |
Hydraulic Push | Wave of water bull rushes an enemy. | C | I | y | |
Tiers 4 | Desc | Rng | Dur | ST | SR |
Hide from Animals | Animals can't perceive one subject/lvl. | T | 10 m/lvl | Wn H | y |
Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. | T | 1 m/lvl | Wn H | y (h) |
Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. | T | 30 m oUD | Wn H (obj) | |
Pass without Trace | One subject/lvl leaves no tracks. | T | H/lvl | Wn H | y (h) |
Negate Aroma | Subject cannot be tracked by scent. | C | H/lvl (D) | Fn | y |
T of the Sea | Swim speed becomes 30 ft. | T | M/lvl | Fn H | y (h) |
Diagnose Disease | Detect and identify diseases. | C | I | no | |
Remove Sickness | Suppress disease, usea, and the sickened condition. | C | 10 m/lvl txt | Fn H | y (h) |
Summon mor Ally | Summon 1d3 Tiny animals. | C | R/lvl (D) | no | |
Air Bubble | Creates a small pocket of air around your head or an object. | T | M/lvl | Wn H | y (h) |
Deadeye's Lore | Gain a +4 bonus on Survival and move full speed while tracking. | P | H/lvl |