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Sorts Druide 1
Tiers 1
| Desc | Rng | Dur | ST | SR |
Cure Light Wounds * | Cures 1d8 damage + 1/lvl (max +5). | T | I | W ½ H txt | y (h); txt |
Entangle | Plants entangle everyone in 40-ft. radius. | L | 1 m/lvl | R P txt | no |
Faerie Fire | Outlines subjects with light, canceling blur, concealment, and the like. | L | 1 m/lvl | | y |
Produce Flame | 1d6 damage + 1/lvl, T or throWn. | 0 ft. | 1 m/lvl | | y |
Tiers 2
| Desc | Rng | Dur | ST | SR |
Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 h). | T | 1 d/lvl | | y |
Obscuring Mist | Fog surR you. | 20 ft. | 1 m/lvl | | no |
Shillelagh | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 m/lvl. | T | 1 m/lvl | Wn (obj) | y (obj) |
Speak with Animals | You can communicate with animals. | P | 1 m/lvl | | |
Call Animal | Makes an animal come to you. | txt | H/lvl (D) | | no |
Feather Step | Ignore movement pelty in difficult terrain. | C | 10 m/lvl | Fn H | y |
Frostbite | Target takes cold damage and is fatigued. | T | I | | y |
Tiers 3
| Desc | Rng | Dur | ST | SR |
Charm Animal | Makes one animal your friend. | C | H/lvl | Wn | y |
Endure Elements | Exist comfortably in hot or cold regions. | T | 24 h | Wn H | y (h) |
Longstrider | Your speed increases by 10 ft. | P | H/lvl | | |
Ant Haul | Triples carrying capacity of a creature. | T | 2 h/lvl | Fn H | y (h) |
Bristle | Trade natural armor bonus for a bonus on attacks with natural weapons. | T | M/lvl | Fn H | y |
Expeditious Excavation | Moves 5-ft. cubes of earth. | C | I | txt | no |
Hydraulic Push | Wave of water bull rushes an enemy. | C | I | | y |
Tiers 4
Air Bubble
Deadeyes's Lore
Diagnose Disease
Hide from Animals
Magic Fang
Magic Stone
Negate Aroma
Pass without Trace
Remove Sickness
Summon Minor Ally
Touch of the Sea
| Desc | Rng | Dur | ST | SR |
Hide from Animals | Animals can't perceive one subject/lvl. | T | 10 m/lvl | Wn H | y |
Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. | T | 1 m/lvl | Wn H | y (h) |
Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. | T | 30 m oUD | Wn H (obj) | |
Pass without Trace | One subject/lvl leaves no tracks. | T | H/lvl | Wn H | y (h) |
Negate Aroma | Subject cannot be tracked by scent. | C | H/lvl (D) | Fn | y |
T of the Sea | Swim speed becomes 30 ft. | T | M/lvl | Fn H | y (h) |
Diagnose Disease | Detect and identify diseases. | C | I | | no |
Remove Sickness | Suppress disease, usea, and the sickened condition. | C | 10 m/lvl txt | Fn H | y (h) |
Summon mor Ally | Summon 1d3 Tiny animals. | C | R/lvl (D) | | no |
Air Bubble | Creates a small pocket of air around your head or an object. | T | M/lvl | Wn H | y (h) |
Deadeye's Lore | Gain a +4 bonus on Survival and move full speed while tracking. | P | H/lvl | | |
Unranked
Alter Winds
Aspect of the Falcon
Calm Animals
Cloak of Shade
Damp Powder
Decompose Corpse
Detect Aberration
Detect Animal or Plants
Detect Snares and Pits
Flare Burst
Jump
Keen Senses
Ray of Sickening
Restore Corpse
Stone Fist
Weaken Powder
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