index
Lvl 0 - Lvl 1 - Lvl 2 - Lvl 3 - Lvl 4 - Lvl 5 - Lvl 6 - Lvl 7 - Lvl 8 - Lvl 9
§ see txt / Ø object / œ until expended / ↑↨↓ Long-Medium-Close / → touch / ← personal
Tiers 1 | Desc | Rng | Dur | ST | SR |
---|---|---|---|---|---|
Barkskin | Grants +1 +1/3n enhancement to natural armor (max +5 at 12th) | → | 10 m/n | ||
Bull's Strength | Subject gains +4 to Str for 1 m/n. | → | 1 m/n | ||
Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage and fatigue. | → | I | ||
Tiers 2 | Desc | Rng | Dur | ST | SR |
Resist Energy | Ignores 10/20/30 (n3/7/11) points of damage/attack from specified energy type. | → | 10 m/n | ||
Fog Cloud | Fog obscures vision (6m radius) | ↨ | 10 m/n | n | |
Gust of Wind | Line blows away or knocks doWn smaller creatures. | 18m | 1r | Fn | y |
Share Language | Subject understands chosen language. | → | 24 h | ||
Warp Wood | Bends wood. | ↓ | I | Wn Ø | y Ø |
Wood Shape | Reshapes wooden Ø to suit you. | → | I | Wn Ø | y Ø |
Tiers 3 | Desc | Rng | Dur | ST | SR |
Chill Metal | Cold metal damages those who T it. 8d4 over 6 rounds. 1target/2lvl | ↓ | 7 R | Wn Ø | y Ø |
Flaming Sphere | Rolling ball of fire deals 3d6 fire damage. | ↨ | R/n | Rn | y |
Frost Fall | 2d6 cold + staggerd, 1.5m radius. Area stays cold. | ↓ | R/2 ns | FP | y |
Frigid Touch | Target takes 4d6 cold damage and is staggered. | → | I | y | |
Animal Messenger | Sends a Tiny animal to a specific place. | ↓ | 1 d/n | § | y |
Endure Elements, Com | As endure elements, but you may divide the duration among creatures touched. | → | 24 h | ||
Lockjaw | Creature gains grab ability with natural attack. | → | R/n | ||
Stone Call | 2d6 damage to all creatures in a 12m radius area + difficult terrain. | ↨ | R/n | n | |
Owl's Wisdom | Subject gains +4 to Wis for 1 m/n. | → | 1 m/n | y | |
Soften Earth and Stone | TuRns stone to clay, or dirt to sand or mud. 3m square. | ↓ | I | n | |
Tiers 4 | Desc | Rng | Dur | ST | SR |
Animal Aspect | You gain some of the beneficial qualities of an animal. | ← | m/n * | ||
Ant Haul, Com | As ant haul, but you may divide the duration among creatures touched. | → | 2 h/n | ||
Bear's Endurance | Subject gains +4 to Con for 1 m/n. | → | 1 m/n | y | |
Burning Gaze | Inflict 1d6 fire damage to creature, plus catch fire. | ← | R/n | Fn (§) | y |
Delay Poison | Stops poison from harming target for H/n. | → | H/n | ||
Cat's Grace | Subject gains +4 to Dex for 1 m/n. | → | 1 m/n | y | |
Elemental Speech | Enables you to speak to elementals, flying, swimming, burrowing, fire creatures. | ← | m/n | ||
Fire Trap | Opened Ø deals 1d4 + 1/n damage. 25gp. | → | P œ* | R ½ § | y |
Flame Blade | Touch attacks deal 1d8 + 1/2n damage. | 0 ft. | 1 m/n | y | |
Forest Friend | Plants in a forested area become helpful instead of hindering you and your allies. | ↓ | m/n | n | |
Glide | No fall damage, move 18m/round while falling. | ← | m/n œ * | ||
Heat Metal | Makes metal so hot it damages those who T it. | ↓ | 7 R | Wn Ø | y Ø |
Pernicious Poison | Target takes a -4 pelty against poison. | → | 10 m/n | y | |
Summon Swarm | Summons swarm of bats, rats, or spiders. no control. | ↓ | C + 2 R | n | |
Reduce Animal | Shrinks one willing animal. | → | H/n | n | |
Scent Trail | Leave trail for allies to follow. | ↓ | H/n | ||
Slipstream | Wave boosts creature's speed. 3m or 6m downhill/swimming. | → | 10 m/n * | Rn H | n |
Spider Climb | Grants ability to walk on walls and ceilings. | → | 10 m/n | ||
Tar Ball | BuRning tar ranged attack, 1d4x1d4 and -2 Dex. | ↓ | I | n | |
Tree Shape | You look exactly like a tree for H/n. | ← | H/n | ||
Wartrain Mount | Animal gains the combat training general purpose. | ↓ | H/n | y | |
Wilderness Soldiers | Nearby plants aid you in combat. | 9m | R/n | n |