Sorts Druide 1

index

Lvl 0 - Lvl 1 - Lvl 2 - Lvl 3 - Lvl 4 - Lvl 5 - Lvl 6 - Lvl 7 - Lvl 8 - Lvl 9
§ see txt / Ø object / œ until expended / ↑↨↓ Long-Medium-Close / → touch / ← personal

Tiers 1 Desc Rng Dur ST SR
Cure Light Wounds Cures 1d8 damage + 1/n (max +5). I § §
Entangle Plants entangle everyone in 40-ft. radius. 1 m/n RP § n
Faerie Fire Outlines subjects with light, canceling blur, concealment, and the like. 1 m/n y
Longstrider Your speed increases by 3m H/n
Tiers 2 Desc Rng Dur ST SR
Obscuring Mist Fog surround you. 6m 1 m/n * n
Produce Flame 1d6 damage + 1/n, Touch or thrown. 36m 1 m/n y
Feather Step Ignore movement penalty in difficult terrain. 10 m/n y
Frostbite Target takes 1d6 + 1/n nonlethal cold damage and is fatigued. 1 attk/n I y
Tiers 3 Desc Rng Dur ST SR
Charm Animal Makes one animal your friend. H/n Wn y
Liberating Command Target makes an Escape Artist check as an immediate action with +2/n. I
Call Animal Makes an animal come to you. § H/n * n
Speak with Animals You can communicate with animals. 1 m/n
Goodberry 2d4 berries each cure 1 hp (max 8 hp/24 h). 1 d/n y
Endure Elements Exist comfortably in hot or cold regions. 24 h
Ant Haul Triples carrying capacity of a creature. 2 h/n
Bristle Trade natural armor bonus for a bonus on dmg with natural weapons. m/n y
Expeditious Excavation Moves 5-ft. cubes of earth. Can be useful on allies. I § n
Hydraulic Push Wave of water bull rushes an enemy. CL+WIS I y
Deadeye's Lore Gain a +4 bonus on Survival, move full speed while tracking or wilderness. H/n
Tiers 4 Desc Rng Dur ST SR
Shillelagh Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 m/n. 1 m/n Wn Ø y Ø
Hide from Animals Animals can't perceive one subject/n. 10 m/n y
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls. 1 m/n
Magic Stone Three stones gain +1 on attack, deal 1d6 +1 damage. doubled on undeads. 30 m œ
Pass without Trace One subject/n leaves no tracks. H/n
Negate Aroma Subject cannot be tracked by scent. H/n * Fn y
Touch of the Sea Swim speed becomes 9m m/n
Diagnose Disease Detect and identify diseases. I n
Remove Sickness Suppress disease, usea, and the sickened condition. 10 m/n §
Summon minor Ally Summon 1d3 Tiny animals. R/n * n
Air Bubble Creates a small pocket of air around your head or an Ø m/n

Unranked