~~NOSIDEBAR~~ ====== Sorts Druide 4 ====== [[:druid:index|index]]\\ \\ [[:druid:sorts_druide_0|Lvl 0]] - [[:druid:sorts_druide_1|Lvl 1]] - [[:druid:sorts_druide_2| Lvl 2]] - [[:druid:sorts_druide_3| Lvl 3]] - [[:druid:sorts_druide_4| Lvl 4]] - [[:druid:sorts_druide_5| Lvl 5]] - [[:druid:sorts_druide_6| Lvl 6]] - [[:druid:sorts_druide_7|Lvl 7]] - [[:druid:sorts_druide_8| Lvl 8]] - [[:druid:sorts_druide_9| Lvl 9]]\\ § see txt / Ø object / œ until expended / ↑↨↓ Long-Medium-Close / → touch / ← personal ^ Tiers 1 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Freedom of Movement | Subject moves normally despite impediments to restrict movement. | → | 10 m/n | | | | Verm Shape II | As verm shape, but Tiny or Large. | ← | m/n | | | | Strong Jaw | tural attacks damage as two sizes bigger. | → | m/n | | | ^ Tiers 2 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Dispel Magic | Cancels one magical spell or effect. | ↨ | I | | n | | Spike Stones | Creatures in area take 1d8 damage, may also be slowed. | ↨ | H/n | RP | y | | Geyser* | Creates a geyser of boiling water. | ↑ | C + R/n | RP,§ | n | | Life Bubble | Protects creatures from sustained environmental effects. | → | 2 h/n § | | | ^ Tiers 3 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Atavism | Animal gains advanced creature simple template. | ↓ | m/n | Fn | y | | Air Walk | Subject treads on air as if solid (climb or descend at 45-degree angle). | → | 10 m/n | | | | Flame Strike | Smites foes with divine fire (1d6/n max 15d6 damage). | ↨ | I | R ½ | y | | Repel Verm | Insects, spiders, and other verm stay 3m away. | 3m | 10 m/n | Wn § | y | | Rusting Grasp | Your T corrodes iron and alloys. | → | § | | n | | T of Slime | Touch attack infests a target with green slime dealing 1d3 con / round. | → | I | Fn | y | | Scrying | Spies on subject from a distance. | § | 1 m/n | Wn | y | | Ball Lightning | Flying balls of lightning deal 3d6 electricity damage each. | ↨ | R/n | Rn | y | | Echolocation | Sonic sense gives you blindsight 12m | ← | 10 m/n | | | | Obsidian Flow | Converts the surface of the ground into molten glass. | ↓ | I | RP,§ | n | | Protection from Energy, Com | As protection from energy, but you may divide the duration among creatures touched. | → | 10 m/n œ | | | ^ Tiers 4 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Control Water | Raises or lowers bodies of water. | ↑ | 10 m/n | § | n | | Cure Serious Wounds | Cures 3d8 damage + 1/n (max +15). | → | I | § | § | | Ice Storm | Hail deals 5d6 damage in cylinder 12m across. | ↑ | R/n | | y | | Reincarte | Brings dead subject back in a random body. | → | I | § | | | Aspect of the Stag | +2 AC against attacks of opportunity and increases speed. | ← | m/n | | | | Bloody Claws | Gives creature the ability to deal bleed damage with natural attacks. | → | m/n | | | | Grove of Respite | Creates trees and a small spring. | ↓ | 2 h/n * | | n | | Moonstruck | Subject is enraged and confused. | ↨ | R/n | Wn | y | | ThoRn Body | Those attacking you take 1d6 +1 damage/n. | ← | R/n | | | | True Form | Removes polymorph effects. | ↨ | R/n | Wn | y | | Arboreal Hammer | Tree branches attack opponents. | ↨ | R/n * | | n | | Ride The Waves | Target can breathe water and swim. | → | H/n * | | | | Absorb Toxicity | You become immune to diseases and toxins, absorb one, and then spread it to others. | ← | 10 m/n œ | § | n | ===== Unranked ===== * **Antiplant Shell** Keeps animated plants at bay. * **Blight** Withers one plant or deals 1d6/n damage to plant creature. * **Command Plants** Sways the actions of plant creatures. * **Giant Verm** TuRns centipedes, scorpions, or spiders into giant verm * **Age Resistance, Lesser** Ignore pelties from middle age.