~~NOSIDEBAR~~ ====== Sorts Druide 1 ====== [[:druid:index|index]]\\ \\ [[:druid:sorts_druide_0|Lvl 0]] - [[:druid:sorts_druide_1|Lvl 1]] - [[:druid:sorts_druide_2| Lvl 2]] - [[:druid:sorts_druide_3| Lvl 3]] - [[:druid:sorts_druide_4| Lvl 4]] - [[:druid:sorts_druide_5| Lvl 5]] - [[:druid:sorts_druide_6| Lvl 6]] - [[:druid:sorts_druide_7|Lvl 7]] - [[:druid:sorts_druide_8| Lvl 8]] - [[:druid:sorts_druide_9| Lvl 9]]\\ § see txt / Ø object / œ until expended / ↑↨↓ Long-Medium-Close / → touch / ← personal ^ Tiers 1 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Cure Light Wounds | Cures 1d8 damage + 1/n (max +5). | → | I | § | § | | Entangle | Plants entangle everyone in 40-ft. radius. | ↑ | 1 m/n | RP § | n | | Faerie Fire | Outlines subjects with light, canceling blur, concealment, and the like. | ↑ | 1 m/n | | y | | Longstrider | Your speed increases by 3m | ← | H/n | | | ^ Tiers 2 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Obscuring Mist | Fog surround you. | 6m | 1 m/n * | | n | | Produce Flame | 1d6 damage + 1/n, Touch or thrown. | 36m | 1 m/n | | y | | Feather Step | Ignore movement penalty in difficult terrain. | ↓ | 10 m/n | | y | | Frostbite | Target takes 1d6 + 1/n nonlethal cold damage and is fatigued. 1 attk/n | → | I | | y | ^ Tiers 3 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Charm Animal | Makes one animal your friend. | ↓ | H/n | Wn | y | | Liberating Command | Target makes an Escape Artist check as an immediate action with +2/n. | ↓ | I | | | | Call Animal | Makes an animal come to you. | § | H/n * | | n | | Speak with Animals | You can communicate with animals. | ← | 1 m/n | | | | Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 h). | → | 1 d/n | | y | | Endure Elements | Exist comfortably in hot or cold regions. | → | 24 h | | | | Ant Haul | Triples carrying capacity of a creature. | → | 2 h/n | | | | Bristle | Trade natural armor bonus for a bonus on dmg with natural weapons. | → | m/n | | y | | Expeditious Excavation | Moves 5-ft. cubes of earth. Can be useful on allies. | ↓ | I | § | n | | Hydraulic Push | Wave of water bull rushes an enemy. CL+WIS | ↓ | I | | y | | Deadeye's Lore | Gain a +4 bonus on Survival, move full speed while tracking or wilderness. | ← | H/n | | | ^ Tiers 4 ^ Desc ^ Rng ^ Dur ^ ST ^ SR ^ | Shillelagh | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 m/n. | → | 1 m/n | Wn Ø | y Ø | | Hide from Animals | Animals can't perceive one subject/n. | → | 10 m/n | | y | | Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. | → | 1 m/n | | | | Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. doubled on undeads. | → | 30 m œ | | | | Pass without Trace | One subject/n leaves no tracks. | → | H/n | | | | Negate Aroma | Subject cannot be tracked by scent. | ↓ | H/n * | Fn | y | | Touch of the Sea | Swim speed becomes 9m | → | m/n | | | | Diagnose Disease | Detect and identify diseases. | ↓ | I | | n | | Remove Sickness | Suppress disease, usea, and the sickened condition. | ↓ | 10 m/n § | | | | Summon minor Ally | Summon 1d3 Tiny animals. | ↓ | R/n * | | n | | Air Bubble | Creates a small pocket of air around your head or an Ø | → | m/n | | | ===== Unranked ===== * Alter Winds * Aspect of the Falcon * Calm Animals * Cloak of Shade * Damp Powder * Decompose Corpse * Detect Aberration * Detect Animal or Plants * Detect Snares and Pits * Flare Burst * Jump * Keen Senses * Ray of Sickening * Restore Corpse * Stone Fist * Weaken Powder * \\