====== ====== ===== Air** ===== **Granted Powers**: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. //Lightning Arc [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Sp)]]// : As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. //Electricity Resistance [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Ex)]]//: At 6th level, you gain [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resist electricity]] 10. This [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resistance]] increases to 20 at 12th level. At 20th level, you gain [[http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Immunity-Ex-or-Su-|immunity]] to electricity. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist|obscuring mist]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/w/wind-wall|wind wall]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/g/gaseous-form|gaseous form]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/a/air-walk|air walk]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/c/control-winds|control winds]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/c/chain-lightning|chain lightning]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-body#TOC-Elemental-Body-IV|elemental body IV]] (air only)//,// 8th—//[[http://www.d20pfsrd.com/magic/all-spells/w/whirlwind|whirlwind]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-swarm|elemental swarm]]// (air spell only). ==== Cloud*** ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/air-domain/air-domain#TOC-Electricity-Resistance-Ex-|electricity resistance power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/air-domain/air-domain|Air domain]]. //Thundercloud[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]// : At 8th level, you can, as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], summon a storm cloud. This power functions as //[[http://www.d20pfsrd.com/magic/all-spells/f/fog-cloud|fog cloud//]]//except that creatures inside the cloud are [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Deafened|deafened]] and take 2d6 points of electricity damage each round from the flashes of thunder and lightning. Once created, you can concentrate on the cloud to move it up to 30 feet each round. You can use this ability for a number of rounds per day equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level. These rounds do not need to be consecutive. **Replacement Domain Spells**: 4th—//[[http://www.d20pfsrd.com/magic/all-spells/s/solid-fog|solid fog//]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/s/storm-of-vengeance|storm of vengeance//]]//. ==== Wind** ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/air-domain/air-domain#TOC-Lightning-Arc-Sp-|lightning arc power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/air-domain/air-domain|Air domain]]. //Wind Blast [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]// : As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], you can unleash a blast of air in a 30-foot line. Make a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers|combat maneuver]] check against each creature in the line, using your [[http://www.d20pfsrd.com/magic#TOC-Caster-Level|caster level]] as your [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Bonus|base attack bonus]] and your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier in place of your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-|Strength]] modifier. Treat the results as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rush|bull ]][[http://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rush|rush]]attempt. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Replacement Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/w/whispering-wind|whispering wind//]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/w/wind-walk|wind walk//]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/w/winds-of-vengeance|winds of vengeance//]]//. ---- ===== Fire** ===== **Granted Powers**: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt(Sp) As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. Fire Resistance (Ex) At 6th level, you gain [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resist]] fire 10. This [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resistance]] increases to 20 at 12th level. At 20th level, you gain [[http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Immunity-Ex-or-Su-|immunity]] to fire. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/b/burning-hands|burning hands]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/p/produce-flame|produce flame]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/f/fireball|fireball]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-fire|wall of fire]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/f/fire-shield|fire shield]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/f/fire-seeds|fire seeds]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-body#TOC-Elemental-Body-IV|elemental body IV]] (fire only)//,// 8th—//[[http://www.d20pfsrd.com/magic/all-spells/i/incendiary-cloud|incendiary cloud]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-swarm|elemental swarm]]// (fire spell only). ==== Ash*** ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/fire-domain/fire-domain#TOC-Fire-Resistance-Ex-|fire resistance power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/fire-domain/fire-domain|Fire domain]]. //Wall of Ashes [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: At 8th level, you can create a wall of swirling ashes anywhere within 100 feet. This wall is up to 20 feet high and up to 10 feet long per [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level you possess. The wall of ash blocks line of sight, and any creature passing through it must make a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude|Fortitude]] save or be [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Blinded|blinded]] for 1d4 rounds. The wall of ash reveals [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Invisible|invisible]] creatures that are inside it or adjacent to it, although they become [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Invisible|invisible]] again if they move away from the wall. You can use this ability for a number of minutes per day equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level, but these minutes do not need to be consecutive. **Replacement Domain Spells**: 7th—//[[http://www.d20pfsrd.com/magic/all-spells/d/disintegrate|disintegrate//]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/f/fiery-body|fiery body//]]//. ==== Smoke* ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/fire-domain/fire-domain#TOC-Fire-Bolt-Sp-|fire bolt power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/fire-domain/fire-domain|Fire domain]]. //Cloud of Smoke [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and [[http://www.d20pfsrd.com/skills/perception|Perception]] skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment|concealment]] from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Replacement Domain Spells**: 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/p/pyrotechnics|pyrotechnics//]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/s/stinking-cloud|stinking cloud//]]//. ---- ===== Water** ===== **Granted Powers**: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. //Icicle[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Sp)]]//: As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. //Cold Resistance [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Ex)]]//: At 6th level, you gain [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resist]] cold 10. This [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resistance]] increases to 20 at 12th level. At 20th level, you gain [[http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Immunity-Ex-or-Su-|immunity]] to cold. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist|obscuring mist]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/f/fog-cloud|fog cloud]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/w/water-breathing|water breathing]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/c/control-water|control water]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/i/ice-storm|ice storm]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/c/cone-of-cold|cone of cold]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-body#TOC-Elemental-Body-IV|elemental body IV]] (water only)//,// 8th—//[[http://www.d20pfsrd.com/magic/all-spells/h/horrid-wilting|horrid wilting]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-swarm|elemental swarm]]// (water spell only). ==== Ice** ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/water-domain/water-domain#TOC-Cold-Resistance-Ex-|cold resistance power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/water-domain/water-domain|Water domain]]. //Body of Ice[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: At 8th level, you can transmute your body and equipment to ice for a period of time. It takes a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]] to take on the form of ice, and you can end the [[http://www.d20pfsrd.com/magic#TOC-Transmutation|transmutation]] with a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]] on your turn. When you take on the form of ice, you are immune to cold and have [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Damage-Reduction-Ex-or-Su-|DR]] 5/—, but you take twice the normal amount of damage from fire. You can take on the form of ice for a number of rounds per day equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level. The rounds need not be consecutive. **Replacement Domain Spells**: 7th—//[[http://www.d20pfsrd.com/magic/all-spells/f/freezing-sphere|freezing sphere//]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/p/polar-ray|polar ray//]]//. ==== Oceans* ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/water-domain/water-domain#TOC-Icicle-Sp-|icicle power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/water-domain/water-domain|Water domain]]. //Surge[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], you can cause a mighty wave to appear that pushes or pulls a single creature. Make a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers|combat maneuver]] check against the target, using your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier as your [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus|CMB]]. If successful, you may pull or push the creature as if using the [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rush|bull ]][[http://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rush|rush]]or [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Drag|drag]] [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers|combat maneuver]]. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Replacement Domain Spells**: 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/s/slipstream|slipstream//]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/w/water-walk|water walk//]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/t/tsunami|tsunami//]]//. ---- ===== Earth** ===== **Granted Powers**: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. //Acid Dart[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Sp)]]//: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage + 1 point for every two [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. //Acid Resistance [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Ex)]]//: At 6th level, you gain [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resist]] acid 10. This [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Resistance|resistance]] increases to 20 at 12th level. At 20th level, you gain [[http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Immunity-Ex-or-Su-|immunity]] to acid. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spel/magic-stone|magic stone]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/s/soften-earth-and-stone|soften earth and stone]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/s/stone-shape|stone shape]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/s/spike-stones|spike stones]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-stone|wall of stone]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/s/stoneskin|stoneskin]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-body#TOC-Elemental-Body-IV|elemental body IV]] (earth only)//,// 8th—//[[http://www.d20pfsrd.com/magic/all-spells/e/earthquake|earthquake]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/e/elemental-swarm|elemental swarm]]// (earth spell only). ==== Caves** ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain/earth-domain#TOC-Acid-Resistance-Ex-|acid resistance power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain/earth-domain|Earth domain]]. //Tunnel Runner [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: At 8th level, you can move through tunnels and caves with ease. Activating this ability is a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]]. You can move across any stone surface as if under the effects of //[[http://www.d20pfsrd.com/magic/all-spells/s/spider-climb|spider climb//]]//. You can also see very well in darkness, gaining [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision|darkvision]] out to a range of 60 feet. If you already possess [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision|darkvision]], extend the range by 60 feet. While underground, you also gain an [[http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Insight-Bonus|insight bonus]] equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level on [[http://www.d20pfsrd.com/skills/stealth|Stealth]] skill checks and an [[http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Insight-Bonus|insight bonus]] equal to your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier on [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative|initiative]] checks. You can use this ability for 1 minute per day per [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. **Replacement Domain Spells**: 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/c/create-pit|create pit//]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/s/spiked-pit|spiked pit//]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/h/hungry-pit|hungry pit//]]//. ==== Metal* ==== **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain/earth-domain#TOC-Acid-Dart-Sp-|acid dart power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain/earth-domain|Earth domain]]. //Metal Fist [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions|swift action]], you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal 1d6 points of bludgeoning damage plus your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-|Strength]] modifier. These unarmed strikes do not provoke [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity|attacks of opportunity]], but attacking with both uses the two-weapon fighting rules as normal. In addition, these unarmed strikes ignore the hardness of items with a hardness of 10 or less. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Replacement Domain Spells**: 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/h/heat-metal|heat metal//]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-iron|wall of iron//]]//, 8th—//[[http://www.d20pfsrd.com/magic/all-spells/i/iron-body|iron body//]]//. ---- ===== Animal* ===== **Granted Powers**: You can speak with and befriend animals with ease. In addition, you treat [[http://www.d20pfsrd.com/skills/knowledge|Knowledge]] (nature) as a class skill. Speak with Animals (Sp) You can //[[http://www.d20pfsrd.com/magic/all-spells/s/speak-with-animals|speak with animals//]]//, as per the spell, for a number of rounds per day equal to 3 + your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level. Animal Companion (Ex) At 4th level, you gain the service of an [[http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions|animal companion]]. Your effective [[http://www.d20pfsrd.com/classes/core-classes/druid|druid]] level for this [[http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions|animal companion]] is equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level – 3. ([[http://www.d20pfsrd.com/classes/core-classes/druid|Druids]] who take this ability through their nature bond class feature use their [[http://www.d20pfsrd.com/classes/core-classes/druid|druid]] level – 3 to determine the abilities of their [[http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions|animal companions]]). **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/c/calm-animals|calm animals]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/h/hold-animal|hold animal]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/d/dominate-animal|dominate animal]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally|summon nature’s ally IV]]// (animals only), 5th—//[[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape|beast shape III]]// (animals only)//,// 6th—//[[http://www.d20pfsrd.com/magic/all-spells/a/antilife-shell|antilife shell]]//, 7th—//[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]]//, 8th—//[[http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally|summon nature’s ally VIII]]// (animals only), 9th—//[[http://www.d20pfsrd.com/magic/all-spells/s/shapechange|shapechange]].// ==== Feather**** ==== **Associated Domain**: [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/animal-domain|Animal]]. Add[[http://www.d20pfsrd.com/skills/fly|Fly]] to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect). **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/animal-domain#TOC-Speak-with-Animals-Sp-|speak with animals]] power of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/animal-domain|Animal domain]]. //Eyes of the Hawk [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Ex)]]//: You gain a [[http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus|racial bonus]] on [[http://www.d20pfsrd.com/skills/perception|Perception]] checks equal to 1/2 your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level (minimum +1). In addition, if you can act during a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Surprise|surprise]] round, you receive a +2 [[http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus|racial bonus]] on your [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative|Initiative]] check. **Replacement Domain Spells**: 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/f/feather-fall|feather fall//]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/f/fly|fly//]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/f/fly-mass|mass fly//]]//. ==== Fur* ==== **Associated Domain**: [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/animal-domain|Animal]]. **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/animal-domain#TOC-Speak-with-Animals-Sp-|speak with animals power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/animal-domain|Animal domain]]. //Predator’s Grace [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: You can, as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions|swift action]], grant yourself a +10-foot bonus to your base speed for 1 round. This bonus increases by 5 feet for every 5 [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. In addition, you gain [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision|low-light vision]] for 1 round. If you already possess [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision|low-light vision]], the range of your sight becomes three times that of a [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/animal-domain/races/core-races/human|human]] in dim light for 1 round. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Replacement Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spel/magic-fang|magic fang//]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape|beast shape I//]]// (animals only). ---- ===== Plant*** ===== **Granted Powers**: You find solace in the green, can grow defensive thorns, and can communicate with plants. //Wooden Fist[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-|Wisdom]] modifier. These rounds do not need to be consecutive. //Bramble Armor[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. You can use this ability for a number of rounds per day equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level. These rounds do not need to be consecutive. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/e/entangle|entangle]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/b/barkskin|barkskin]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/p/plant-growth|plant growth]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/c/command-plants|command plants]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-thorns|wall of thorns]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/r/repel-wood|repel wood]]//, 7th—//[[http://www.d20pfsrd.com/magic/all-spells/a/animate-plants|animate plants]]//, 8th—//[[http://www.d20pfsrd.com/magic/all-spells/c/control-plants|control plants]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/s/shambler|shambler]]//. ==== Growth*** ==== **Associated Domain**: [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/plant-domain/plant-domain|Plant]]. **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/plant-domain/plant-domain#TOC-Wooden-Fist-Su-|wooden fist power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/plant-domain/plant-domain|Plant domain]]. //Enlarge[[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions|swift action]] you can enlarge yourself for 1 round, as if you were the target of the //[[http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person|enlarge person//]]//spell. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Replacement Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person|enlarge person//]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/r/righteous-might|righteous might//]]//. ==== Decay**** ==== **Associated Domain**: [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/plant-domain/plant-domain|Plant]]. **Replacement Power**: The following granted power replaces the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/plant-domain/plant-domain#TOC-Bramble-Armor-Su-|bramble armor power]] of the [[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/plant-domain/plant-domain|Plant domain]]. //Aura of Decay [[http://www.d20pfsrd.com/gamemastering/special-abilities|(Su)]]//: At 8th level, you can emit a 30-foot aura of decay as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]]. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative –1 penalty to [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-|Strength]] each round they remain in the aura. Once outside the aura, the penalty fades at the rate of –1 per round, but it begins building again if they reenter the aura. [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Plant|Plant]] creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level. These rounds do not need to be consecutive. **Replacement Domain Spells**: 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/c/contagion|contagion//]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/p/poison|poison//]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/h/harm|harm//]]//. ---- ===== Weather*** ===== **Granted Powers**: With power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst (Sp) As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage|nonlethal damage]] + 1 point for every two [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. Lightning Lord (Sp) At 8th level, you can call down a number of bolts of lightning per day equal to your [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] level. You can call down as many bolts as you want with a single standard action, but no creature can be the target of more than one bolt and no two targets can be more than 30 feet apart. This ability otherwise functions as [[http://www.d20pfsrd.com/magic/all-spells/c/call-lightning|call lightning]]. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist|obscuring mist]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/f/fog-cloud|fog cloud]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/c/call-lightning|call lightning]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/s/sleet-storm|sleet storm]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/i/ice-storm|ice storm]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/c/control-winds|control winds]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/c/control-weather|control weather]], 8th—[[http://www.d20pfsrd.com/magic/all-spells/w/whirlwind|whirlwind]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/s/storm-of-vengeance|storm of vengeance]]. ---- ===== Aquatic** ===== Granted Powers: **Sealord (Su)**: You can [[http://www.d20pfsrd.com/classes/core-classes/cleric#channel-energy|channel energy]] (as a [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] of your druid level) a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-|Charisma]] modifier, but only to heal creatures with the [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Aquatic|aquatic]] or [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Water|water]] subtype or to command them (similar to using the [[http://www.d20pfsrd.com/feats/general-feats/command-undead-final|Command Undead]] feat against [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Undead|undead]]). You can take other feats to add to this ability, such as [[http://www.d20pfsrd.com/feats/general-feats/extra-channel-final|Extra Channel]] and [[http://www.d20pfsrd.com/feats/general-feats/improved-channel-final|Improved Channel]], but not feats that alter this ability, such as [[http://www.d20pfsrd.com/feats/general-feats/elemental-channel-final|Elemental Channel]] and [[http://www.d20pfsrd.com/feats/general-feats/alignment-channel-final|Alignment Channel]]. The DC to save against this ability is equal to 10 + 1/2 your druid level + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-|Charisma]] modifier. **Seastrike (Su)**: At 6th level, as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]], you may use natural and manufactured weapons in water as if you had continuous [[http://www.d20pfsrd.com/magic/all-spells/f/freedom-of-movement|freedom of movement]]. As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], you can throw a weapon underwater without the normal penalties for [[http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Throwing|throwing]] weapons; if your target is in or under the water, the weapon also acts as a [[http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Returning|returning]] weapon for that attack. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/h/hydraulic-push|hydraulic push]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/s/slipstream|slipstream]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/w/water-breathing|water breathing]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/f/freedom-of-movement|freedom of movement]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles|black tentacles]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/f/freezing-sphere|freezing sphere]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]] ([[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Aquatic|aquatic]] creatures only), 8th—[[http://www.d20pfsrd.com/magic/all-spells/s/seamantle|seamantle]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/t/tsunami|tsunami]]. ---- ===== Arctic*** ===== You master the might of the endless, snow-covered wastes beneath the midnight sun, where icy polar winds blow. Granted Powers: **Call Cold (Su)**: You can [[http://www.d20pfsrd.com/classes/core-classes/cleric#channel-energy|channel energy]] (as a [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] of your druid level) a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-|Charisma]] modifier, but only to heal creatures with the [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Cold|cold]] subtype or to command them (similar to using the [[http://www.d20pfsrd.com/feats/general-feats/command-undead-final|Command Undead]] feat against [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Undead|undead]]). You can take other feats that add to this ability, such as [[http://www.d20pfsrd.com/feats/general-feats/extra-channel-final|Extra Channel]] and [[http://www.d20pfsrd.com/feats/general-feats/improved-channel-final|Improved Channel]], but not feats that alter this ability, such as [[http://www.d20pfsrd.com/feats/general-feats/elemental-channel-final|Elemental Channel]] and [[http://www.d20pfsrd.com/feats/general-feats/alignment-channel-final|Alignment Channel]]. The DC to save against this ability is equal to 10 + 1/2 your druid level + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-|Charisma]] modifier. **Banish Flame (Su)**: At 6th level, you may use your call cold ability to damage creatures with the [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Fire|fire]] subtype (as a [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] channeling negative energy) or to cause them to flee from you (as the [[http://www.d20pfsrd.com/feats/general-feats/turn-undead--final|Turn Undead]] feat). Alternatively, you may use this ability to negate magical fire effects as if using a targeted [[http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic|dispel magic]]; at 12th level, this functions as targeted or area [[http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic|greater dispel magic]] instead of [[http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic|dispel magic]]. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/f/frostbite|frostbite//]]//, 2nd—[[http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-bear|aspect of the bear]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/s/sleet-storm|sleet storm]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-ice|wall of ice]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-wolf|aspect of the wolf]] , 6th—[[http://www.d20pfsrd.com/magic/all-spells/f/freezing-sphere|freezing sphere]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/w/wind-walk|wind walk]], 8th—[[http://www.d20pfsrd.com/magic/all-spells/p/polar-ray|polar ray]], 9th—//[[http://www.d20pfsrd.com/magic/all-spells/p/polar-midnight|polar midnight//]]//. ---- ===== Badlands* ===== **Granted Powers**: Your spirit knows both the harshness of the drying wind and the raw beauty of painted canyons. //Subsistence (Ex)//: You can survive on very little food or water while helping others survive in harsh climates. When determining how long you can withstand starvation and thirst, including checks to avoid nonlethal damage, treat your Constitution score as though it were 10 points higher. Additionally, you gain a bonus equal to one half your druid level (minimum 1) on Survival checks in dry hills or desert terrain. //Wasteland Stride (Ex)//: At 2nd level, you may move through light or dense rubble, as well as up or down steep slopes, at your normal speed without suffering any impairment. Areas that have been magically manipulated to impede motion still affect you, however. This replaces woodland stride. //Badlands Spirit (Su) //: At 8th level, whenever you use wild shape to take on the form of an earth elemental, you also gain the following spell-like abilities, depending on your druid class level: //[[http://www.d20pfsrd.com/magic/all-spells/g/geyser|geyser//]]// (8th); //[[http://www.d20pfsrd.com/magic/all-spells/s/sirocco|sirocco]]// (12th), //[[http://www.d20pfsrd.com/magic/all-spells/s/scouring-winds|scouring winds]]// (15th). Each spell-like ability is usable once per day. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/c/cloak-of-shade|cloak of shade]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/f/feast-of-ashes|feast of ashes//]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/c/cloak-of-winds|cloak of winds]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/s/spike-stones|spike stones]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/w/wind-blades|wind blades]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/f/find-the-path|find the path]]//, 7th—//[[http://www.d20pfsrd.com/magic/all-spells/f/fire-storm|fire storm]]//, 8th—//[[http://www.d20pfsrd.com/magic/all-spells/e/earthquake|earthquake]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/s/storm-of-vengeance|storm of vengeance]]//. ---- ===== Cave* ===== The wonders and dark secrets of the deepest caves give you strength. Granted Powers: **Cavesight (Sp)**: You can grant [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision|darkvision]] 60 feet to a willing creature you touch. This effect lasts 1 minute, or 1 hour if used on yourself. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Tremorsense (Ex)**: At 6th level, you gain [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Tremorsense-Ex-|tremorsense]] 30 feet. At 12th level, you gain [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Tremorsense-Ex-|tremorsense]] 60 feet. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/d/detect-aberration|detect aberration]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/s/stone-call|stone call]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/d/deeper-darkness|deeper darkness]], 4th—//[[http://www.d20pfsrd.com/magic/all-spells/e/echolocation|echolocation//]]//, 5th—[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-stone|wall of stone]], 6th—//[[http://www.d20pfsrd.com/magic/all-spells/c/conjure-black-pudding|conjure black pudding//]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/s/statue|statue]] (looking like a stalagmite or stalactite), 8th—[[http://www.d20pfsrd.com/magic/all-spells/e/earthquake|earthquake]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/i/imprisonment|imprisonment]]. ---- ===== Crocodile** ===== **Granted Powers**: You are connected with the primal forces of creation and destruction and with the crocodile spirit’s ancient wisdom. //Familiar//: You gain a [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/crocodilians/dwarf-caiman|dwarf caiman]] familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar. //Death Roll (Ex)//: While grappling an enemy up to one size category larger than you, you may make a grapple check to roll wildly, knocking your enemy prone and dealing 1d8 points of damage. When using this ability, you gain a bonus to your CMB equal to one half your druid level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. //Ambush(Ex) //: At 6th level, you gain sneak attack +1d6. This increase to sneak attack damage stacks with sneak attack damage you may have from other sources. This sneak attack damage increases by +1d6 for every 5 druid levels you possess beyond 6th, to a maximum of +3d6 at 16th level. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/t/touch-of-the-sea|touch of the sea]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/s/savage-maw|savage maw]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/w/water-walk|water walk]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/s/strong-jaw|strong jaw]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/l/legend-lore|legend lore]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/o/owl-s-wisdom|mass owl’s wisdom]]//, 7th—//[[http://www.d20pfsrd.com/magic/all-spells/t/true-seeing|true seeing]]//, 8th—//[[http://www.d20pfsrd.com/magic/all-spells/h/heal|mass heal]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/r/regenerate|regenerate]]//. ---- ===== Desert**** ===== The spirits and secrets of the endless wastes are yours to command. Granted Powers: **Heat Shimmer (Su)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]], you can surround yourself with heat distortion that acts as the [[http://www.d20pfsrd.com/magic/all-spells/b/blur|blur]] spell. Creatures that strike you in melee while you’re using this ability are [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazzled|dazzled]] for 1 round ([[http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude|Fortitude]] negates). You may use this ability for a number of rounds per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. These rounds need not be consecutive. **Servant of the Sands (Sp)**: At 8th level, once per day, you may call upon the aid of a [[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie/janni|janni]] as if using [[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally|lesser planar ally]]. At 12th level, you may call upon the aid of any type of common (non-noble) [[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie|genie]] as if using [[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally|planar ally]]. At 16th level, you may call upon the aid of a [[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie|noble genie]] as if using [[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally|greater planar ally]]. If you use this power while in desert terrain, you need not make an offering to call the creature(s), and the cost of any service is halved. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/c/cloak-of-shade|cloak of shade]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/s/shifting-sand|shifting sand]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/c/cup-of-dust|cup of dust]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/h/hallucinatory-terrain|hallucinatory terrain]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/t/transmute-rock-to-mud|transmute rock to mud]] (creates loose sand instead of mud), 6th—[[http://www.d20pfsrd.com/magic/all-spells/s/sirocco|sirocco]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/s/sunbeam|sunbeam]], 8th—[[http://www.d20pfsrd.com/magic/all-spells/s/sunburst|sunburst]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/h/horrid-wilting|horrid wilting]]. ---- ===== Eagle**** ===== Your spirit soars with the mightiest and noblest of all winged creatures. Granted Powers: **Familiar**: You gain a hawk familiar. Your effective [[http://www.d20pfsrd.com/classes/core-classes/wizard|wizard]] level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar. **Hawkeye (Su)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions|swift action]], you may add a bonus equal to half your druid level (minimum +1) on one ranged attack or on one [[http://www.d20pfsrd.com/skills/perception|Perception]] check. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Aerial evasion (Ex)**: At 6th level, you gain the [[http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Evasion-Ex-|evasion]] ability (as a [[http://www.d20pfsrd.com/classes/core-classes/rogue|rogue]]) when you are flying. At 12th level, you gain [[http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Improved-Evasion-Ex-|improved evasion]] while flying. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-falcon|aspect of the falcon]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/e/eagle-s-splendor|eagle’s splendor]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/f/fly|fly]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/r/river-of-wind|river of wind]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/o/overland-flight|overland flight]], 6th—//[[http://www.d20pfsrd.com/magic/all-spells/e/eagle-aerie|eagle aerie//]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]] (birds only), 8th—[[http://www.d20pfsrd.com/magic/all-spells/s/sunburst|sunburst]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/w/winds-of-vengeance|winds of vengeance]]. ---- ===== Frog** ===== You venerate the elder amphibians that first brought life to land. Granted Powers: **Familiar**: You may gain a [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/toad|toad familiar]]. Your effective [[http://www.d20pfsrd.com/classes/core-classes/wizard|wizard]] level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar. **Sticky Strike (Su)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], you can attempt a ranged [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks|touch attack]] with a sticky tendril against a target up to 15 feet away, then use the [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Pull-Ex-|pull universal monster ability]] to pull the target 5 feet toward you. You gain a bonus on the pull’s [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers|combat maneuver]] check equal to 1/2 your druid level. If the target is larger than you, you may pull yourself 5 feet toward the target without making a check. The target can remove the tendril by making an opposed [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-|Strength]] check as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], or by dealing enough slashing damage to the tendril ([[http://www.d20pfsrd.com/gamemastering/combat#TOC-Hit-Points|hit points]] equal to your druid level, [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Armor-Class|Armor Class]] equal to your touch [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Armor-Class|Armor Class]]). You can dissolve the tendril as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]]. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Webfoot (Ex)**: At 6th level, you gain the [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Amphibious-Ex-|amphibious]] special quality and a swim speed equal to your land speed. At 12th level, you gain a climb speed equal to your land speed. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/j/jump|jump]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/d/delay-poison|delay poison]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/l/lily-pad-stride|lily pad stride]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/s/shout|shout]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-the-salamander|blessing of the salamander]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/c/confusion|confusion]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]] (amphibians only), 8th—[[http://www.d20pfsrd.com/magic/all-spells/s/shout|greater shout]], 9th—//[[http://www.d20pfsrd.com/magic/all-spells/s/summon-froghemoth|summon froghemoth//]]//. ---- ===== Jungle* ===== The spirits of the jungle, both of natural guardians and lost civilizations, whisper in your heart. Granted Powers: **Brachiation (Ex)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]] for a number of rounds per day equal to your druid level, you may climb with a climb speed equal to your land speed, and gain a bonus on [[http://www.d20pfsrd.com/skills/acrobatics|Acrobatics]] checks equal to your druid level. These rounds do not have to be consecutive. **Trap Sense (Ex)**: At 3rd level, you gain the [[http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Trap-Sense-Ex-|trap sense]] ability. This is identical to the [[http://www.d20pfsrd.com/classes/core-classes/rogue|rogue]] class ability. Your effective [[http://www.d20pfsrd.com/classes/core-classes/rogue|rogue]] level is equal to your druid level for the purpose of determining your [[http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Trap-Sense-Ex-|trap sense]] bonus. Trap sense bonuses gained from multiple classes stack. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/g/glide|glide]], 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/t/tar-ball|tar ball//]]//, 3rd—[[http://www.d20pfsrd.com/magic/all-spells/v/venomous-bolt|venomous bolt]], 4th—//[[http://www.d20pfsrd.com/magic/all-spells/a/arboreal-hammer|arboreal hammer//]]//, 5th—[[http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-the-salamander|blessing of the salamander]], 6th—//[[http://www.d20pfsrd.com/magic/all-spells/s/swarm-skin|swarm skin//]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/c/creeping-doom|creeping doom]], 8th—[[http://www.d20pfsrd.com/magic/all-spells/w/wall-of-lava|wall of lava]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/s/shambler|shambler]]. ---- ===== Monkey** ===== The balanced wisdom, skill, agility, and playfulness of the monkey are the model for your spiritual discipline. Granted Powers: **Familiar**: You gain a [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/primates/primate-monkey|monkey familiar]]. Your effective [[http://www.d20pfsrd.com/classes/core-classes/wizard|wizard]] level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar. **Monkey Athletics (Su)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]], you may add a [[http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Competence-Bonus|competence bonus]] equal to half your druid level (minimum of +1) on one [[http://www.d20pfsrd.com/skills/acrobatics|Acrobatics]], [[http://www.d20pfsrd.com/skills/climb|Climb]], [[http://www.d20pfsrd.com/skills/disable-device|Disable Device]], or [[http://www.d20pfsrd.com/skills/sleight-of-hand|Sleight of Hand]] check. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Ranged Legerdemain (Su)**: At 6th level, you can use the [[http://www.d20pfsrd.com/skills/disable-device|Disable Device]] and [[http://www.d20pfsrd.com/skills/sleight-of-hand|Sleight of Hand]] skills at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/b/beguiling-gift|beguiling gift]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/s/spider-climb|spider climb]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/c/cacophonous-call|cacophonous call]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/f/freedom-of-movement|freedom of movement]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally|summon nature’s ally V]] (dire ape or girallon only), 6th—[[http://www.d20pfsrd.com/magic/all-spells/c/confusion|confusion]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]] (apes and monkeys only), 8th—[[http://www.d20pfsrd.com/magic/all-spells/c/clenched-fist|clenched fist]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/f/foresight|foresight]]. ---- ===== Mountain* ===== You have mastered the mighty powers of the great mountains that pierce the sky and stand aloof above the lowlands. Granted Powers: **Foothold (Su)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions|standard action]], you can cause an adjacent stone surface up to 10 feet square to mold itself into ridges and creases. A foothold that is created on a horizontal surface is treated as difficult terrain, and a Medium or smaller creature standing in the area or moving through it takes a –2 penalty on [[http://www.d20pfsrd.com/skills/acrobatics|Acrobatics]] checks and to [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Defense|CMD]] due to poor footing. A foothold that is created on a vertical surface grants a +10 bonus on [[http://www.d20pfsrd.com/skills/climb|Climb]] checks to climb it. The stone remains altered for 1 hour. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Thin Air (Su)**: At 8th level, as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]], you can surround yourself with a 5-foot aura of supernaturally thin air that draws the breath from creatures adjacent to you. Creatures beginning their turn in the aura are [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued|fatigued]] ([[http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude|Fortitude]] negates). A [[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued|fatigued]] creature that begins its turn in the aura must save or suffer from altitude sickness, taking 1 point of [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Ability-Damage-and-Drain-Ex-or-Su-|ability damage]] to all ability scores. At 16th level, the aura increases to 10 feet. Creatures that do not breathe are immune to this aura. You can use this ability for a number of rounds per day equal to your druid level; the rounds need not be consecutive. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/s/stone-fist|stone fist]]//, 2nd—[[http://www.d20pfsrd.com/magic/all-spells/s/stone-call|stone call]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/c/cloak-of-winds|cloak of winds]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/s/stoneskin|stoneskin]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/g/geyser|geyser]], 6th—//[[http://www.d20pfsrd.com/magic/all-spells/s/suffocation|suffocation]]//, 7th—[[http://www.d20pfsrd.com/magic/all-spells/f/flesh-to-stone|flesh to stone]], 8th—[[http://www.d20pfsrd.com/magic/all-spells/r/reverse-gravity|reverse gravity]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/c/clashing-rocks|clashing rocks]]. ---- ===== Panther* ===== **Granted Powers**: You share the power of the Hunter in Darkness. The potent magic of an ancient predator spirit flows through you. //Hunter’s Senses (Ex)//: You gain the ability to augment your senses on command. As a standard action, you grant yourself the scent special ability and improved vision. If you have normal vision, you gain low-light vision. If you have low-light vision, you gain darkvision out to a range of 30 feet. If you have darkvision, the range of your darkvision increases by 30 feet. You may use this ability a number of minutes per day equal to your druid level, in 1 minute increments. Dismissing these augmented senses is a free action. //Move in Darkness (Ex)//: At 8th level, in areas of normal or magical darkness, you gain a +2 bonus on Stealth skill checks and initiative checks for every 4 druid levels you possess, to a maximum bonus of +10 at 20th level. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/t/true-strike|true strike]]//, 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/d/darkness|darkness]]//, 3rd—//[[http://www.d20pfsrd.com/magic/all-spells/d/deeper-darkness|deeper darkness]]//, 4th—//[[http://www.d20pfsrd.com/magic/all-spells/m/moonstruck|moonstruck]]//, 5th—//[[http://www.d20pfsrd.com/magic/all-spells/c/commune-with-nature|commune with nature]]//, 6th—//[[http://www.d20pfsrd.com/magic/all-spells/m/mislead|mislead]]//, 7th—//[[http://www.d20pfsrd.com/magic/all-spells/t/true-seeing|true seeing]]//, 8th—//[[http://www.d20pfsrd.com/magic/all-spells/n/nine-lives|nine lives]]//, 9th—//[[http://www.d20pfsrd.com/magic/all-spells/s/spell-immunity|greater spell immunity]]//. ---- ===== Plains**** ===== The wide open spaces of the prairie, savanna, and steppe are yours to master. Granted Powers: **Migrating Herd (Su)**: When you [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Summon-Sp-|summon]] an [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/aurochs|aurochs]], [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/bison|bison]], [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/elephant/elephant|elephant]], [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse|horse]], [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/elephant/elephant-mastodon|mastodon]], [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/pony|pony]], or similar quadruped herbivore with a summoning spell, the duration of the spell is increased by 100% (this does not stack with [[http://www.d20pfsrd.com/feats/metamagic-feats/extend-spell-metamagic-final|Extend Spell]]). The creature’s land speed is increased by 10 feet. **Pounce (Ex)**: At 6th level, you may use the [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Pounce-Ex-|pounce]] special attack once per day. You may [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Pounce-Ex-|pounce]] one additional time per day for every 3 levels after 6th. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/m/mount|mount]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/c/chameleon-stride|chameleon stride]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/h/haste|haste]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-stag|aspect of the stag]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/c/control-winds|control winds]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/f/find-the-path|find the path]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/w/whirlwind|whirlwind]], 8th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]], 9th—//[[http://www.d20pfsrd.com/magic/all-spells/w/world-wave|worldwave//]]//. ---- ===== Serpent*** ===== You serve ancient serpentine mysteries whose coils still encircle the world. Granted Powers: **Familiar**: You gain a [[http://www.d20pfsrd.com/bestiary/monster-listings/animals/snake/snake-viper|viper familiar]]. Your effective [[http://www.d20pfsrd.com/classes/core-classes/wizard|wizard]] level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar. **Slither (Ex)**: As a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]], you can distend and stretch your body to fit easily through narrow spaces for 1 round. You can move freely through a tight space that would normally require a creature of your size to squeeze through. While slithering, you gain a +2 [[http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Dodge-Bonus|dodge bonus]] to [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Armor-Class|Armor ]][[http://www.d20pfsrd.com/gamemastering/combat#TOC-Armor-Class|Class]]against [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity|attacks of opportunity]] provoked by your movement and a +2 bonus on [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus|CMB]] and on [[http://www.d20pfsrd.com/skills/escape-artist|Escape Artist]] checks made to escape from a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple|grapple]]. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Venom Immunity (Ex)**: At 6th level, you gain [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Immunity-Ex-or-Su-|immunity]] to poisons from snakes, reptiles, and creatures with the [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Reptilian|reptilian]] subtype. At 12th level, you gain [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Immunity-Ex-or-Su-|immunity]] to all poisons. This replaces venom immunity. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/c/charm-animal|charm animal]], 2nd—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-trance|animal trance]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/p/poison|poison]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/s/strong-jaw|strong jaw]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/s/snake-staff|snakestaff]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/c/charm-monster|charm monster]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]] (reptiles and snakes only), 8th—[[http://www.d20pfsrd.com/magic/all-spells/s/scintillating-pattern|scintillating pattern]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/c/crushing-hand|crushing hand]]. ---- ===== Swamp* ===== The sour-sweet depths of bogs, marshes, and swamps are your places of power. Granted Powers: **Natural Healing (Su)**: You can [[http://www.d20pfsrd.com/classes/core-classes/cleric#channel-energy|channel energy]] (as a [[http://www.d20pfsrd.com/classes/core-classes/cleric|cleric]] of your druid level) a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-|Charisma]] modifier, but only to heal [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Animal|animals]], [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Plant|plants]], and [[http://www.d20pfsrd.com/feats/rules-for-monsters/creature-types#TOC-Vermin|vermin]]. You may reduce the number of dice healed to cure [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Ability-Damage-and-Drain-Ex-or-Su-|ability damage]] (your choice) to all affected creatures, curing 1 point of [[http://www.d20pfsrd.com/feats/rules-for-monsters/universal-monster-rules#TOC-Ability-Damage-and-Drain-Ex-or-Su-|ability damage]] for each d6 that the [[http://www.d20pfsrd.com/classes/core-classes/cleric#channel-energy|channel energy]] is reduced. You can take other feats to add to this ability, such as [[http://www.d20pfsrd.com/feats/general-feats/extra-channel-final|Extra Channel]], but not feats that alter this ability, such as [[http://www.d20pfsrd.com/feats/general-feats/elemental-channel-final|Elemental Channel]] and [[http://www.d20pfsrd.com/feats/general-feats/alignment-channel-final|Alignment Channel]]. **Reed Hunter (Ex)**: At 6th level, you gain [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense|blindsense]] 30 feet with respect to [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment|concealment]] and [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Cover|cover]] from fog, vegetation, or water. At 12th level, this improves to [[http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense|blindsight]] 30 feet with respect to these conditions. **Domain Spells**: 1st—[[http://www.d20pfsrd.com/magic/all-spells/h/hydraulic-push|hydraulic push]], 2nd—//[[http://www.d20pfsrd.com/magic/all-spells/b/burst-of-nettles|burst of nettles//]]// , 3rd—[[http://www.d20pfsrd.com/magic/all-spells/l/lily-pad-stride|lily pad stride]], 4th—//[[http://www.d20pfsrd.com/magic/all-spells/c/cape-of-wasps|cape of wasps//]]//, 5th—[[http://www.d20pfsrd.com/magic/all-spells/i/insect-plague|insect plague]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/f/fester|mass fester]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animate-plants|animate plants]], 8th—//[[http://www.d20pfsrd.com/magic/all-spells/b/blood-mist|blood mist//]]//, 9th—[[http://www.d20pfsrd.com/magic/all-spells/s/shambler|shambler]]. ---- ===== Wolf**** ===== You run with the pack and are the master of the cold hunt of your spirit totem. Granted Powers: **Improved Trip**: You gain [[http://www.d20pfsrd.com/feats/combat-feats/improved-trip-combat-final|Improved Trip]] as a bonus feat. **Pack Tactics (Ex)**: At 8th level, as a [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Free-Actions|free action]] on your turn, you can designate an adjacent square; your attacks are treated as coming from that square for the purposes of determining whether or not you are [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Flanking|flanking]] (this applies even if that square is occupied by an object or creature). This ends at the start of your next turn or if you move. If you are [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Flanking|flanking]] a creature without using this ability, you may add your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] bonus to your [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll|attack roll]] rather than the normal +2 [[http://www.d20pfsrd.com/gamemastering/combat#TOC-Flanking|flanking]] bonus. You can use this ability a number of times per day equal to 3 + your [[http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-|Wisdom]] modifier. **Domain Spells**: 1st—//[[http://www.d20pfsrd.com/magic/all-spells/h/hunter-s-howl|hunter’s howl//]]// , 2nd—[[http://www.d20pfsrd.com/magic/all-spells/b/bloodhound|bloodhound]], 3rd—[[http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-wolf|aspect of the wolf]], 4th—[[http://www.d20pfsrd.com/magic/all-spells/s/strong-jaw|strong jaw]], 5th—[[http://www.d20pfsrd.com/magic/all-spells/t/tireless-pursuers|tireless pursuers]], 6th—[[http://www.d20pfsrd.com/magic/all-spells/f/find-the-path|find the path]], 7th—[[http://www.d20pfsrd.com/magic/all-spells/a/animal-shapes|animal shapes]] (canines only), 8th—[[http://www.d20pfsrd.com/magic/all-spells/p/phantasmal-revenge|phantasmal revenge]], 9th—[[http://www.d20pfsrd.com/magic/all-spells/f/freedom|freedom]].